The Road To Wordy Blob 2 of 3

Having written the plate tectonics views and published it on Android I felt I'd established a pipeline. So next I wanted to create an actual game. I also wanted to start down the road towards education physics software. So I decided on a particle simulation. This episode describes the development of that simulation/game and its support software.

MAUI DEV STORIES

Stephen Moreton-Howell

6/12/20262 min read

A Proper Game

OK, so I'd established that .NET MAUI is pretty fast at drawing. What's the quickest way to get a game up and running? Use that same built-in drawing functionality in ICanvas, add some simple touch handling and do the animation on a timer. But what does every game need? A scoreboard. I wanted to do something other than simply writing numbers at the top of the screen.

But first - the scoreboard

I decided, just for fun, to make the scoreboard system look like those mechanical flip-chart style scoreboards you sometimes see at railway stations.

OK. I need to think of a first app that will show some of the graphical functionality of .NET MAUI, and how fast it can draw.

Creating the Game

Having established some of what .NET MAUI is capable of, I decided the next app would be a word game, with animation and a scoreboard and all that. But that's the subject of part 3 in this blog series.

My Third .NET MAUI App - Wordy Blob